Perspective on Technology

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Spring 2007

  1. Introduction to Spring 2007 Issue
  2. The Fountain - A Case Study
  3. Set Design for Film: Past, Present, Future
  4. Matrix Reloaded
  5. Digital Illustration
  6. 2D or 3D? - A New Choice
  7. Manual Override
  8. Designing King Kong
  9. Efficacy
  10. The Last Great Gesture of Defiance
  11. Small Scale Technology
  12. Miniature Effects in a Digital Age
  13. The Animator's Toolbox
  14. He Who Holds the Mouse Reigns Supreme...
  15. (Case Studies in) Rapid Prototyping
  16. Building Icons with Wheels

Bonus Articles

  1. Lidar Scanning for Filmed Entertainment or How I Learned to Stop Worrying & Love the Point Cloud
  2. A Question of Communication: Thoughts on Digital Set Design
  3. Managing Visual Effects

Summer 2006

  1. Introduction to Summer 2006 Issue
  2. ADG Tech Committee Mission Statement
  3. The Future is Now
  4. A Letter from Rick Carter
  5. Old and New Methods - Batman Begins
  6. Weaving the Old and New on Lemony Snicket
  7. Visualizing the Sets of Zodiac
  8. It Starts with a Pencil
  9. Technology and the 3D Art Department
  10. Virtually Working has its Virtures
  11. The Hats of an Illustrator
  12. Change is Inevitable - Except from a Vending Machine
  13. Art Department Coordinator
  14. 1-2-3D: A Guide to Pre-Visualization
  15. Designing for HD
  16. Mechanical In-Camera Effects
  17. Art Directors Lead the Gangs that Capture Performance
  18. The Digital Design Mandala
  19. What is It?
  20. Perspective Q and A Doug Chiang
  21. Graphics at Warp Speed
  22. Right at Your Door: Big Ideas, Little Money
  23. Right at Your Door: Digital Art Department on a Microbudget
  24. SPFX: Today and Tomorrow
  25. The Technology of Simulation: From the Cave Wall to the Holodeck
  26. It's Time to Tame a Gorilla
  27. ASC's Tech Committee Helps Shape the Future
  28. A Quick Overview of DI
  29. Visual Effects and Design Collaberation on Animated Feature Films
  30. Making the Leap: Another Film Art Director Takes Up The Challenge
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