Perspective on Technology
From ADG Art Direction Wiki
Spring 2007
- Introduction to Spring 2007 Issue
- The Fountain - A Case Study
- Set Design for Film: Past, Present, Future
- Matrix Reloaded
- Digital Illustration
- 2D or 3D? - A New Choice
- Manual Override
- Designing King Kong
- Efficacy
- The Last Great Gesture of Defiance
- Small Scale Technology
- Miniature Effects in a Digital Age
- The Animator's Toolbox
- He Who Holds the Mouse Reigns Supreme...
- (Case Studies in) Rapid Prototyping
- Building Icons with Wheels
Bonus Articles
- Lidar Scanning for Filmed Entertainment or How I Learned to Stop Worrying & Love the Point Cloud
- A Question of Communication: Thoughts on Digital Set Design
- Managing Visual Effects
Summer 2006
- Introduction to Summer 2006 Issue
- ADG Tech Committee Mission Statement
- The Future is Now
- A Letter from Rick Carter
- Old and New Methods - Batman Begins
- Weaving the Old and New on Lemony Snicket
- Visualizing the Sets of Zodiac
- It Starts with a Pencil
- Technology and the 3D Art Department
- Virtually Working has its Virtures
- The Hats of an Illustrator
- Change is Inevitable - Except from a Vending Machine
- Art Department Coordinator
- 1-2-3D: A Guide to Pre-Visualization
- Designing for HD
- Mechanical In-Camera Effects
- Art Directors Lead the Gangs that Capture Performance
- The Digital Design Mandala
- What is It?
- Perspective Q and A Doug Chiang
- Graphics at Warp Speed
- Right at Your Door: Big Ideas, Little Money
- Right at Your Door: Digital Art Department on a Microbudget
- SPFX: Today and Tomorrow
- The Technology of Simulation: From the Cave Wall to the Holodeck
- It's Time to Tame a Gorilla
- ASC's Tech Committee Helps Shape the Future
- A Quick Overview of DI
- Visual Effects and Design Collaberation on Animated Feature Films
- Making the Leap: Another Film Art Director Takes Up The Challenge

